

When you're in midgame, you jump(use your Blink Dagger) on the enemy team, call, wait for it to wear off and then activate the Blademail, forcing the enemy team to swap focus or be damaged, and allowing you to retreat and potentially blink-call in again. The ability Call gives axe bonus armor, so it might seem counter-intuitive to go Blademail. A vanguard reduces damage from towers considerably, allowing you to dive towers recklessly for a kill, or tanking tower damage until you and your allies destroyed it If you have a Vanguard, you can farm Ancient creeps efficiently. Either way, you need an item which gives you survivability, since Axe's skillset forces him to be very upclose and personal with the enemy team. Going Vanguard first allows a good enemy team to overpower your team, before you had the chance to get a dagger.ĭoes the enemy team mostly have magic users? Go BKB, if not, or you're unsure if the bkb will be worth it, go Vanguard. Going Vanguard first will cause you to miss many opportunities in which you couldve blinked to the right spot for a call or a cull, if you had farmed your dagger first. Why not go vanguard first? Because then yes, you are a tanky axe, but you're also a harmless axe. With this, you can actually make things happen without the enemy having seen you miles away. The mana it gives especially is a godsend. Even then, a pudge hook or a mirana arrow you didn't expect will make you lose these boots, so know your minimap.Īn extremely cost-efficient item which helps axe when he's strongest: early-mid game. This can be very efficient on one hand, or desastrous on the other if an enemy catches you off-guard and steals your boots, so only do this if you have rune-control (you know that no enemy picked up an invis rune) and view of every enemy hero with an invisibility ability. This gives you the option to drop your Tranqs, kill a jungle camp and pick them up again afterwards, without the counter being reset by your fighting. Broken Tranquils that you drop on the ground will still count down. This helps to jungle your most important item, the blink dagger, more efficiently. They also give you immense HP regeneration, if unbroken. Tranqs give you great movement speed which'll help you gank.

That being said, you're still going to have an easier time jungling with two stouts, instead of going Stout + Ring of Protection immediately. In the jungle, damage ranges get much higher, which means that the positive effects of two stouts are reduced.

This, however, is a very optimal situation for having 2 stouts as lane-creeps deal 21 damage, and stouts can block 20, resulting in nearly negated damage. I tested and timed this myself, ingame, using console commands to create lanecreeps. It takes three melee lane creeps ~45 seconds to kill a level 1 Axe with one stout shield AND a Ring of Protection (which you couldve bought instead) It takes three melee lane creeps ~2 minutes to kill a level 1 Axe with two stout shields. This results in an overall higher chance to block incoming damage. If the first shield didnt trigger on the attack it will give the second shield a chance to trigger. If the game realizes one shield effect has been triggered, it will ignore the other shield, but The early, usually uncontested gold in the jungle helps him jumpstart his farm. Axe needs his Blink dagger to be truly impactful, as early as possible. Axe is easy to read and to outplay if you see him coming, until you get your blink daggerĤ. You might get no gold if your enemy is ranged and plays well.ģ. The performance of Axe on the offlane depends highly on if your enemy laner is melee or ranged. The jungle gives me a semi-static (at least more so than a lane) environment, that enables me to perfect my early game.Ģ. I prefer the jungle instead of offlane, because:ġ. I play Axe in the jungle, and so at least the first part of this guide will focus on playing a jungle-Axe. This will not be a guide for the absolute newcomer to DotA 2, but for the person that already knows basic game mechanics and hero skills, and wants to improve their performance with Axe in particular. In this guide I'll first describe how I play Axe in a normal game and why, then I'll share all the general and situational information I have acquired over the many, many games I've played Axe. There's a certain magic to blinking next to an unsuspecting player, and Axe has it all. I love heroes that can blink/need a blink dagger, that can follow up with a stun. It looks flashy, feels satisfying, speeds up your team and therefore encourages further battle, and it has no cooldown, giving you the (admittedly rare) chance to completely obliterate the enemy team.ģ. For me, Culling Blade is the most fun skill in the game. You don't get much manlier than playing the Axe. I mention this so you can measure what level of experience you can expect.ġ. I have, to this day (), played 707 games with Axe, not counting DotA 1 days.
